What new features would you like to see in Sniper Sim?
Started by
mele
2 years ago
13 Comments
What new features beyond bug fixes would you like to see in Sniper Sim? sniper sim web page
Tags: game, games, gaming, pc, sniper, sniping, video games
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I just downloaded the beta.
I didn't learn that much. the only things I could have learned are that bullets get effected by gravity, just like everything else, and that they are also blown by the wind. well those 2 effects are pretty good, after about 5 mins of playing you sort of lose interest cuz its all pretty much the same.
It seems to me that there is so much more to being a sniper (as opposed to marksman) than this. One of the biggest issues with being a real sniper is not being detected. here the AI wouldn't notice you if you smacked them in the face. I would appreciate a game like this where detection is an issue.
Also, a large part of being a sniper is observation. while this would obviously be a really boring game, I think you could make some good missions where there might be a whole camp of bad guys, with one general or something. Then you could make the whole 1 shot 1 kill thing come into effect by having to kill the general and only the general.
Overall: the shooting mechanisms for the software are pretty good. The whole thing, though, feels like a game, maybe like one of the delta force games. with a few added challenges, I think that the play could be more challenging and fun, in addition to adding to the realism of the sniper mission.
Non-zoom crosshair
I would like to see a small crosshair in teh centre of the "movement" screen so you know where the zoom is going to be when you use the scope.
...I also agree with everything Chameleon13 said.
thanks for the comments.
The sim is in early beta (which is why it is free) and is no where near done, and is why the AI is weak. It will continue to improve. The idea with this version was to allow for the accurate practice of estimating range and wind, the two biggest factors in long range shooting. But the sim does also currently accurately simulate canted and slope effects. So be sure to experiment with those aspects also.
I have just downloaded this beta version.
I have noticed that I sometimes have to aim at the target's feet to get a headshot. Yes, those targets are in closer range, but still. What is the gun zeroed in at? What i think would be nice is to be able to get a range estimate and either adjust the scope for it, or just compensate by knowing the range estimate.
Well, i think it is a great game. My only suggestion would be to have different downloadable customizations, so the gamer can customize it to his/her own likings instead of just on version with all the stuff. Other than that, you are doing an outstanding job!!! Semper Fi
I think for a Beta game you have done very well s far. Having retired from the military and being a decent shot myself I enjoy simulation that are more realistic like "One shot one kill now get out of Dodge!".
Shooting a 100 bad guys should be left to the gameboys.
There are some good suggestion to vote on here and I've picked the one that I believe make the program more "real".
Downloaded and played the Beta. Works good, 'R' will not affect Zoom?? BDC is great for ranging and windage. I like the ability to shoot for effect and re-zero. Just need a pair of binoculars with range finder. Please let me know when the next version is out, Beta or initial issue.