Home   ›   What new features would you like to see in Sniper Sim?

What new features would you like to see in Sniper Sim? Add Answer

What new features beyond bug fixes would you like to see in Sniper Sim? http://www.snipercentral.com/snipersim.htm

83 ANSWERS (1-15) Top All-Time       30 days       365 Days       More...
Page: 123456  Next 
1.
 
44 votes

Different rifles & ammo

Leader! Most 1st Place Votes

Comments 1 Comment

2.
 
27 votes

Better enemy AI

Top Five Percent
Better AI for the bad guys....

Comments Discuss

3.
 
26 votes

Inlcusion of camo/ghille suit etc

Top Five Percent
inlcusion of camo/ghille suit etc - make this as customisable as possible. so an amount of skill is required in doing it for different terrain. Prob only really work in mulit player as I imagine the AI programming for this would be nuts.

For it to really work the terrain and foliage would need to be more detailed. maybe engine would need to be programed so a team could work on lots of different maps to hunt on :-)

Comments 2 Comments

4.
 
24 votes

Multiplayer

Top Five Percent
so you can play agains other sniper on the internet, and have snipering buddys and compitisions

Comments Discuss

5.
 
22 votes

Inclusion of computer controlled spotter

A spotter that would call the misses instead of seeing the bullet trace

Comments Discuss

6.
 
16 votes

A known distance range to practice compensations

The ability to practice on a static known distance range in order to polish up sniping skills. Integration of weather, shooting position, bullet drop, and rifle statistics should be a part. Maybe a stalking range as well???

Comments Discuss

7.
 
13 votes

Include bullet drop

the drop of the bullet

Comments Discuss

8.
 
12 votes

More maps and possibly make your own

Comments 1 Comment

9.
 
12 votes

Ability to do range estimating, and elevation adjustments

Comments 1 Comment

10.
 
14 votes

Map and compass

a map to see where you are and where your target is and a compass to see which direction you must go

Comments Discuss

11.
 
14 votes

Realistic damage shots

Allow the enemy to only be minorly wounded if shot in the leg or other small injury

Comments 1 Comment

12.
 
12 votes

Log Book

Perhaps a log book to record all your various engagements.

Comments Discuss

13.
 
11 votes

Bullit cam

so you can see where your bullit went and how to improve, and...... well....... because its cool :D

Comments Discuss

14.
 
10 votes

CO-OP mode, 2 players, 1 spotter, 1 shooter

The Spotter player can have wind and distance estimation, and gives autorization to the sniper to shot!!!!!
Team Work!!!!
Maps whit opjetives, like kill an especific target!!!!

Thanks!

Comments 1 Comment

15.
 
10 votes

Possibility to use binocular

there should be a binocular that could be used for enemy spotting and terrain observing

Comments 1 Comment

   

 
Page: 123456  Next 
1-15 of 83

Analytics

134 grupies have voted on one or more of the 83 answers. This topic was started by mele mele: 5,064 points on April 26th, 2006. Tags: pc, sniper, sniping, video games

Topic rating:
  -2.6    

Detailed analysis...

Like this topic?

Get email notifications and feed updates on your home page by turning on the options below. You can also subscribe to topics automatically.

Please log in or register to see notification options.

Comments     Leave a comment Leave a comment

Avatar Image
      Thumbs down Thumbs up   
chameleon13 chameleon13: 12 points   4 years ago
I just downloaded the beta.

I didn't learn that much. the only things I could have learned are that bullets get effected by gravity, just like everything else, and that they are also blown by the wind. well those 2 effects are pretty good, after about 5 mins of playing you sort of lose interest cuz its all pretty much the same.

It seems to me that there is so much more to being a sniper (as opposed to marksman) than this. One of the biggest issues with being a real sniper is not being detected. here the AI wouldn't notice you if you smacked them in the face. I would appreciate a game like this where detection is an issue.

Also, a large part of being a sniper is observation. while this would obviously be a really boring game, I think you could make some good missions where there might be a whole camp of bad guys, with one general or something. Then you could make the whole 1 shot 1 kill thing come into effect by having to kill the general and only the general.

Overall: the shooting mechanisms for the software are pretty good. The whole thing, though, feels like a game, maybe like one of the delta force games. with a few added challenges, I think that the play could be more challenging and fun, in addition to adding to the realism of the sniper mission.
Reply to this comment  Reply     Link to this comment Link
Avatar Image
      Thumbs down Thumbs up   
Zephyr Zephyr: 23 points   4 years ago
Non-zoom crosshair

I would like to see a small crosshair in teh centre of the "movement" screen so you know where the zoom is going to be when you use the scope.
Reply to this comment  Reply     Link to this comment Link
Avatar Image
      Thumbs down Thumbs up   
Zephyr Zephyr: 23 points   4 years ago
...I also agree with everything Chameleon13 said.
Reply to this comment  Reply     Link to this comment Link
Avatar Image
      Thumbs down Thumbs up   
mele mele: 5,064 points   4 years ago
thanks for the comments.

The sim is in early beta (which is why it is free) and is no where near done, and is why the AI is weak. It will continue to improve. The idea with this version was to allow for the accurate practice of estimating range and wind, the two biggest factors in long range shooting. But the sim does also currently accurately simulate canted and slope effects. So be sure to experiment with those aspects also.
Reply to this comment  Reply     Link to this comment Link
Avatar Image
      Thumbs down Thumbs up   
CharlieTheSquirrel CharlieTheSquirrel: 21 points   4 years ago
I have just downloaded this beta version.

I have noticed that I sometimes have to aim at the target's feet to get a headshot. Yes, those targets are in closer range, but still. What is the gun zeroed in at? What i think would be nice is to be able to get a range estimate and either adjust the scope for it, or just compensate by knowing the range estimate.
Reply to this comment  Reply     Link to this comment Link
Avatar Image
      Thumbs down Thumbs up   
Sparkplug_hd Sparkplug_hd: 11 points   3 years ago
Well, i think it is a great game. My only suggestion would be to have different downloadable customizations, so the gamer can customize it to his/her own likings instead of just on version with all the stuff. Other than that, you are doing an outstanding job!!! Semper Fi
Reply to this comment  Reply     Link to this comment Link
Avatar Image
      Thumbs down Thumbs up   
Oxford81 Oxford81: 14 points   3 years ago
I think for a Beta game you have done very well s far. Having retired from the military and being a decent shot myself I enjoy simulation that are more realistic like "One shot one kill now get out of Dodge!".

Shooting a 100 bad guys should be left to the gameboys.

There are some good suggestion to vote on here and I've picked the one that I believe make the program more "real".
Reply to this comment  Reply     Link to this comment Link
Avatar Image
      Thumbs down Thumbs up   
carterdg carterdg: 26 points   3 years ago
Downloaded and played the Beta. Works good, 'R' will not affect Zoom?? BDC is great for ranging and windage. I like the ability to shoot for effect and re-zero. Just need a pair of binoculars with range finder. Please let me know when the next version is out, Beta or initial issue.
Reply to this comment  Reply     Link to this comment Link
Avatar Image
      Thumbs down Thumbs up   
Cappy Cappy: 13 points   3 years ago
Good work on the sim so far. Here are some changes to the fatigue modeling that should improve realism, and should be easy enough to program. Since the run speed is closer to jogging than sprinting, I think you should be able to run indefinitely. If you can run when the fatigue bar is exhausted, that would eliminate the problem where you cannot recover or run when the the run button is toggled and you're exhausted.

Current version:

Exhaustion time (running): 9 s
Number of Jumps to exhaustion: 1.1
Recovery time: 80 s
Can not run or jump when exhausted
Unsteady aim when exhausted
Recovery continues when holding breath


Suggestions for new version:

Exhaustion time (running): 18 s
Number of Jumps to exhaustion: 4
Recovery time: 80 s
Can still run and jump when exhausted
Unsteady aim when exhausted
Recovery pauses when holding breath

If you think these changes would encourage "bunny hopping" then you should not grant the ability to jump when exhausted.
Reply to this comment  Reply     Link to this comment Link
Avatar Image
      Thumbs down Thumbs up   
Backwoods.Bozo Backwoods.Bozo: 26 points   3 years ago
I have been playing with this program for a week or so now, and have a couple of thoughts regarding it.

I realize it is a beta (still under development) so I will keep my comments brief.

1. If you shoot more than twice from the same position, have AI that zeros in on your position and spices up your life. Perhaps some counter sniper AI would be good, but reactions to your rounds (including misses) would be nice.

2. Once you shoot, allow the enemy AI to increase its alert level so it isn't a case of just shooting fish in a barrel. Currently you can just sit there and shoot whatever there is that shows up if prone and not waving a red flag.\\

Another question: the site owner stated that he was going to see how much interest there was in the program. Before we go too hog wild, what are the current plans for development and so on? If it is a dead issue, why spend the time to offer suggestions to make it realistic and challenging.

Overall Comments: Some made suggestions they would like to see such as a small crosshair to show where the scope wil be when looking through it. I think the current set up in that area is very realistic as I have never seeh such a thing in real life, and I do believe the purpose or intent was to offer the shooter a realistic scenario not yet another game.

Smitty
Reply to this comment  Reply     Link to this comment Link
Avatar Image
      Thumbs down Thumbs up   
Brennon Brennon: 11 points   2 years ago
i loved this game if you came up with and the real game i would defintly buy it! Me and my friend plain on going into the army as a sniper team so the co-op would be great for me!
Reply to this comment  Reply     Link to this comment Link
Avatar Image
      Thumbs down Thumbs up   
dontbugme dontbugme: 286 points   2 years ago
If i may make some suggestions and back them up...

Note: I have never held a gun. So I'm no expert. But, I'm a gamer and below is what i believe is a good direction/priority for this sim.
Didn't dl this sim yet. bz with RL right now.

IMO, if this is to be a simulation, the first thing to come is the realism. Above more guns and options, having well balanced and realistic guns along with a good terrain layout and proper calculations of the "factors" is paramount to the success of being respected as a good sniper sim. Yes, terrain. Get more bushes and rubble pls. (screenshots looks bare...)

Single player/AI? Screw that, make it for practice and tutorials. Unless you have significant funds or skill with AI programming, it will be too easy. Consider other game's "sniper" levels, people get to remember the places they should be, where the enemy will be and so on. Practices and tutorials and a few missions would do.
And AI detection, its going to be a pain to get a good one done imo. (could b wrong on this tho) All that time spent on dynamic AI (Most AI is not dynamic, as in its static, enough to last more than a few times once you know how win) and all that could be spent on other more important things. Like...uh things below.

So where does its replayability come in? Multiplayer. Set up a good one, with chat and all that stuff, have good maps and modes (DM, TDM, CTF, etc etc) and what not.
Sounds like a game? With respect, it is. Unless you want to make hundreds of missions, it will get old fast without constant updates of new missions. Multilayer basically helps take the load off, and let the players entertain themselves while you rake in the cash!!!!

Custom modifications. A major source of long term player commitment imo. Look at Warcraft3, and their BNet (DotA anyone?). Letting them make custom maps and stuff will really go a long way to having more options(new maps, weapons and skins) and people like options. I can forsee good sniper campaigns over a few maps if it is available. I can't stress how important it is, but it is. Unless you want to do all the making of new maps and guns by your self. Too much work for 15 bucks imo. And improves replayability too!

Thats all i can think of, with respect to realism, AI, multilayer support and mod capabilities. With a realistic, both in terms of the added "factors" in a shot along with visual realism, you can get a lot of people interested. Without investing in a strong AI which takes up resource(time and money), you will need multiplayer, since its so realistic multiplayer should be a hit. And to finally make the game "last" longer, custom mods will multiply its replayability.

When writing this, i forgot to mention i assume you wont just release a game with a bunch of maps and call it a day. I presume it is a constantly updating game, and that you want to go towards multiplayer support.
Reply to this comment  Reply     Link to this comment Link
Avatar Image
      Thumbs down Thumbs up   
AndyLira AndyLira: 10 points   1 year ago
Just downloaded the beta, and I am really impressed with the state of play so far, well done!, one point would be that I feel you would make the install process "fool proof" if you packaged it with one of the freeware installers such as INSTALL SIMPLE or INSTALL PACKER which would take a lot of the decisions for people perhaps not so "au-fait" with the intricacies of the PC. any way am off to see if I can bag the guy next to the camp fire from extreme ends again ciao. Andy
Reply to this comment  Reply     Link to this comment Link